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That is before you even come to a better Tech tree and better city management.įrom the start CA have focused on improving the battle map, with mainly only adding better graphics at the campaign map level. The increased number of quicker turns that would result could then facilitate a return to seasonal turns on the longer games, and bring back that strategic and tactical element. This could easily be built into the gameplay by having higher costs from war (war weariness and expense) and having peace treaties be unbreakable/incur a severe diplomatic penalty for doing so within a set number of turns. The longest period of continuous conflict between states I can think of is the thirty years war. Historically wars tended to be shorter affairs with long periods of peace in-between. It only took Ceasar a few days to construct a bridge over the rhine for example.Īlso another bugbear of mine in the Total War games, somewhat ironic given the name I know, how about giving peace a chance at times. That said, Total War can REALLY used extra strategy.įor starters being able to build roads/bridges where you want to go, like the actual romans did!. It depends on what kind of games you like. Europa Universalis (as well as Crusader Kings for that matter) are the opposite of that - very basic tactics but tons of strategy. Rome II (and the Total War games in general) focus mainly on tactics during individual battles and have very underdeveloped strategical aspect. 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.